Destroy The Godmodder: War of a Thousand Universes (THE END) (Game over! No longer accepting players.) RP (2024)

Dinfinity said:

Troll, starsign of power
Grant me the strength lift the wizards tower
the ability of destruction has reached the top of the list
envelop me in the night and a [STARLIGHT FIST]

I hit Norm again

You deal 200,000 damage to Norm!

FastoDash said:

[OOC]
Apologies for not posting last turn, I was very busy. (also thanks splashcat i am not very smart)

[ORDERS]
The Humble Naturalist, Sliver Queen, and Slivers attack the LUCY-Model Sniper Rifle or Norm.

[CHARGE]
A Sliver of Doubt [27/

22

39] (+2 from Splashcat last turn, +2 from Toby Faux, +2 from JOEbob)
+4 to DragonAegis
+2 to Splashcat
+2 to JOEbobobob

You charge!

RazorTyphoon said:

[OOC]

(I hate to break it to you, but maybe it would of been smarter if we destroyed the Sniper Rifle instead of disabling it further, and maybe try and disable Norm's ability to generate new weapons.)

[Action]

2 things...

1. Use the Exalted God's horn on A Planet while aiming at the Finished Gun with Krill's permission.

2. Snipe the LUCY-Model Sniper Rifle (or just Norm if the sniper rifle dies before my turn) with precise shards of harsh fog, give it a taste of its own medicine.

[Entities]

Budge regenerates.

[Charge]

[94/88]

I guess I can take the risk, hopefully... (also the excess goes into this one unlike the last time)

The power of more element adding and overcharging goes into Budge, making it even less of a debugging entity and more something that can repair itself if destroyed.

Basically, B̶̧̧͖̎ṳ̶̮̦̱̏d̸̩̋g̶̪͈̕ͅͅe̵̡̫͇̽́͋͂̅,̷̱̇͐͝ ̷̲̏T̶͈̫̳͙͂͒̍̃̽ḩ̶̧͖̼̓̓ẻ̴̡̘̦͓̔̏̓͜ ̸̛͙̜̇̎̀̄Ȯ̴̤v̴̟̗̿̅ě̷̳͇r̴̙̾́̃̋l̶͙͔̹̺͐̾͆̏̈́o̶̰̼̿̓͝r̷̳̲̖͔̓̽̊͗̕d̶͎̦̭̖̉͋̈́̀ͅ can respawn if it dies, even if it takes a couple of turns and possibly other consequences. (also there's the general increase in stats and possible other things that may emerge)

(also the glitched format of the text doesn't have to be used, you can just say "Budge, the Overlord", even if it's not technically a lord of something)

Also this takes effect after the sniper rifle dies.

You use the Exalted God's Horn, dealing 100,000 damage to the Finished Gun! You then snipe the LUCY-Model Sniper Rifle, destroying it! You gain 1 Fog!

Budge upgraded!

Toby Faux said:

Toby, inspired by the now deceased Sans, gives Norm a BAD TIME. By that, I mean that he gave Norm a malfunctioning clock. That explodes.
Entities
All of Toby's entities attack Norm
Charges
Stasis Array 24/100
+2 to RazorTyphoon

+2 to FastoDash

+2 to Krill13

+2 to anyone else

You deal 50,000 damage to Norm!

_The Reaper_ said:

[Godzilla 42/100] A God is being Born
Toby Faux I claim +2
Splashcat +4
+8 to Splashcat in the form of Condensed Energy

Bob decides to use his handy knowledge of Forces 5 to try and RIP Norm's core out of his chest.

You deal 80,000 damage to Norm - but you aren't able to get at his core!

Robot # 207 said:

[Action]
The Plane spots the new Norm Weapon from the air, the Finished Gun.

The Plane's Machine gun falls off of its nose, it then attaches a Void Blade to the weapon mount, additionally the weapon mount is upgraded with more articulation.

With a blade equipped the Plane does something unwise, at least for regular planes, it Dives straight at the Finished Gun, blade poised to slice straight through it, the plane slashes through the gun's casing and pulls up swiftly.

The Finished Gun now has a Deep Gash on its casing, the plane then turns around and dives into another strafing run, Cutting into the gun barrel now, significantly reducing accuracy and disrupting the weapon's firing.

After a few more flybys all at varying dive angles the Finished Gun sports multiple deep empty slashes on its form, giving it scars and blocking its functions.

As the Plane pulls up from its last blade slash it starts orbiting the battlefield again.

These entity upgrades will be delayed, they only happen after the Sniper Rifle has been destroyed
Therefore, they shouldn't be affected by the LUCY Model Sniper Rifle, since that weapon should have been destroyed by the time this happens.

[Vehicle Upgrade 20/32] +2 from Tazz last turn, +2 from The Pendulum last turn, +2 from Tazz this turn, +4 from the Pendulum this turn, +2 from Charging

[Vehicle Upgrade 20/32] --> [Vehicle Upgrade 32/32]
The Core Block gathers its energy, then it Glows and The Plane Glows with it.
The Blue light then gathers around all of the void gifts that Mischief gave the Core Block, and all of them are integrated:
Void Coolant Pumps are installed in the center of the vehicle for better coolant distribution, the Servos and Thrusters are attached, no special notes here, some Cold Void Batteries are installed right next to the Plane's New Cab Block, as the cab block will be providing power separate from The Core Block's output, the Void Armor Plates are simply distributed across the most important Blocks, and finally the Void Blades were already being stored and equipped as needed.

OOC: Create a new Entity called Core Vehicle, its just The Plane/Mech/Spider/Knight/Tank/whatever, its just an entity representation of the Core Block's Current vehicle.
Stats are 10 Charges of HP, 10 Charges of Attack, 8 Charges of Armor, 4 charges of Regen

[Artillery Firepower upgrade 0/3] +3 from Charging
[Artillery Firepower upgrade 3/3]
The Artillery upgrades the power of its Gun.

[RP, Unit Lore]
Some notes about the Cab Blocks of the Core Block units, on the vehicles they look like actual Cabs, y'know?
Like the co*ckpit of a Jet Plane, the cab on a Truck or Car, the bridge of a Ship, and the cabin on a larger Plane.
But on something that isn't a Vehicle, like the Base or the Pillars it looks more like a Generator or Reactor. (also the Cab Block on the Core Vehicle looks like this, its a special exception)

[Energy stores 0/?] +3 from charging, +4 from Mischief +4 from Pol and Kirby
+2 to Tazz
+1 to someone that +1's the Core Block (x2, from last turn, Splashcat)
+1 to someone that +1's the Core Block (x2, all Splashcat)
+1 to someone that +1's the Core Block (x2, all DreadKnight22)
+1 to someone that +1's the Core Block (x2, all Banana_The_Second)
+2 to Pol and Kirby owed

[Unit actions]
The Plane, using the new energy it has from the cab block flies over and Bombs Norm.
The Artillery loads shells and Fires at the Finished Gun, finishing it off, or just damaging it. (Norm is a backup target)
The Base keeps expanding
The Shield Pillar keeps protecting everyone
The Repair Pillar targets another large group of wounded allies

The Artillery loads the blades and fires them at the Plane, the plane then deftly catches and stores the Void Blades

Abandoned Bandana: Equipped on the Heavy Artillery

You deal 100,000 damage to the Finished Gun!

Core Vehicle summoned! Heavy Artillery upgraded!

Alastair Dragovich said:

The One Hit Wonder Freaks Out and begins to scramble all over Norm, hitting him and his weapons with his hammer like a homestuck character in a pre-act 6 flash!

The Manager boosts someone! The Lawsuit Lawyer nerfs the heck out of his LUCY class weapon! Or the other one if it's been kabloom'd already.

The feeling of forgetting something gets a bit stronger for the One Hit Wonder...

THE GROUPIE: 19/30

+1 charge goes to the entity Gunner Sans, +1 charge goes to Magnetically Accelerated Potato Railgun (also an entity), + 2 go to The Eye (entity),+2 charges go to the Kabula Canon (A Spoil of war), and +2 charge goes to the Inkbrush(Also a Spoil of War).

I'm experimenting!

You deal 40,000 damage to Norm!

You give charges to many entities and Spoils of War! Toby Faux Splashcat The_Nonexistent_Tazz tzaoray These charges are redirected to the owners of these entities/Spoils!

DragonAegis said:

[Traps Holes 37/32] (+4 from FastoDash, +8 from King_Fuffy)
+4 to RazorTyphoon
+4 to King_Fuffy
Using this next turn

Tom Sawyer looks to the LUCY-Model Sniper Rifle for advice.
They've mistaken them for an ally, you see!
The Sniper Rifle becomes overcome with an unnatural sense of social anxiety (created by a very uncomfortably magical atmosphere.)
They shift from side to side, worrying over how bad/good their advice will be.
After all, Norm/Dr.D/Aspera is counting on them to give this Adventurer the worst advice possible!
The Sniper Rifle sweats, and sweats, and sweats liquid coolant, which doesn't get reabsorbed and causes the Sniper Rifle to overheat on the inside and explode with anxiety.

All entities that can attack: target the Finished Gun, and then if that's dead Norm.
Bestow a Knife on the Red-Hot Cake!

You aren't able to target the Sniper Rifle, as it is dead! However, you deal 110,000 damage to the Finished Gun!

JOEbobobob said:

...
RIGHT SO LEAVING THAT EVENT ASIDE FOR NOW OR POSSIBLY FOR EVER...
HMPH. ASPERA THINKS HE'S SO CLEVER! OR PHYSICS DOES. WELL, ASPERA THINKS HE'S CLEVER, BUT WHAT I'M DEALING WITH RIGHT NOW IS PROBBBBABLY PHYSICS. ANYWAY, THE PIZZAS HAVE AN EASY SOLUTION TO 'BEING IN A NONDESCRIPT ROOM'. TWO, EVEN! ONE OF THEM ONLY MATTERS IF IT'S NONDESCRIPT IN THE SAME WAY AS AN NONDESCRIPT CAR IS, THOUGH, SO WE'LL ASSUME THAT ONE'S NOT RELEVANT. BUT ASSUMING IT'S JUST. SOME RANDOM ROOM AND THE SPECIFICS EXIST BUT ARE IRRELEVANT... THE PIZZAS SIMPLY GO BACK TO A KNOWN LOCATION AND THEN BACKTRACK FROM THERE! HOW? WELL, THIS ENTITY CALLED 'ATOMIC ROBO' STAYED BEHIND... AND, AFTER ABOUT 30 MINUTES OF READING TVTROPES, I CAN CONFIRM THAT ATOMIC ROBO HAS THE ABILITY TO SEND AND RECEIVE RADIO! MIND, THE ORIGINAL PLAN WAS TO TRACK THE ATOMIC EMISSIONS OF THE, Y'KNOW, BUT AFTER READING THE ENTIRE TVTROPES PAGE THERE IS NO EVIDENCE THE ATOMIC CONTENTS AREN'T SEALED IN LEAD.
REGARDLESS, THOSE RADIO SIGNALS WILL DO THE JOB FINE FOR FINDING ROBO, AND THEN ROBO, BEING ROBO-T, CAN INDICATE THE WAY TO BACKTRACK IF ROBO DID MOVE AROUND. AND SO THE PIZZAS RETURN TO THEIR PREVIOUS LOCATION!

MEANWHILE- THE ABOVE ISN'T MASTER THEFT AND'LL NEED MORE INFORMATION TO DECIDE ON THE FOLLOWUP, SO I LEGALLY CANNOT SPEND ACTION POWER ON IT- DEFJOE
YAWNS AND TAKES A LOOK AT THE SNIPER RIFLE WHERE IT CONTINUES TO SCAN FOR NEW CHARACTERS, TARGETS TO SHOOT. HONESTLY, IT'S NOT THAT BAD. SURE, IT MIGHT HURT A BIT, BUT IT'S NOT LIKE THE SNIPER'S BULLETS CAN ACTUALLY KILL ANYONE. THEY'RE TOO TINY, AND THEY GET FIRED TOO FAST TO GET UP TO ANY REALLY DANGEROUS TRICKERY ON THE WAY. BULLETS CAN KILL PEOPLE, BUT IT TAKES VERY SPECIAL CONDITIONS. TO BUY THE PROPER AMOUNT OF TIME, YOU USUALLY HAVE TO SHOOT STRAIGHT UP- THAT'D BUY THE BULLET THE TIME NEEDED TO USE THE AXIOM OF CHOICE AND GROW TO THE SIZE OF A HOUSE. BUT OF COURSE, THEN THE TARGET JUST MOVES, SO IT'S NOT REALLY A GOOD SOLUTION.

WHICH IS ALL TO SAY, BEING SHOT BY A LUCY-MODEL SNIPER RIFLE IS REALLY MORE LIKE GETTING SPRITZED WITH A SPRAY BOTTLE. REAL SHAME HOW THE PIZZA PIZZA CAN'T HANDLE WATER WITHOUT GETTING SOGGY AND USELESS, BUT EVERYONE ELSE SHOULD BE FINE.

...STILL, IT'S A PAIN TO BE WET FROM A SPRAY BOTTLE, AND IT'S NOT LIKE DEFJOE HAS ANYTHING MORE PRESSING TO DO. EXCEPT STEAL PART OF HIS NAME, BUT THAT'S SOMETHING THE MOTH PALADIN OF THE BBBA DEITY CAN HANDLE LATER. OR JOHN PHOENIX MIGHT HANDLE IT WHEN HE GETS SUMMONED, LATER. IT'S IMPORTANT TO PRIORITIZE THINGS THAT ONLY DEFJOE CAN DO UNDER THE MANIFEST CONDITIONS OF CHARACTER ROTATION, EVEN IF THOSE THINGS AREN'T THAT IMPORTANT, AS LONG AS THEY BEAT WHATEVER THE OTHERS WOULD GET UP TO ON THEIR OWN. SO, DEFJOE STICKS OUT HIS HAND AND STEALS THE SNIPER RIFLE'S NEXT SHOT, SAVING GEORGE FROM INSTANT DEATH- HE MUST HAVE SOME KIND OF BULLET ALLERGY! DEFJOE REPEATS THE PROCESS FOR SIR HEATHERINGTON-SMYTHE III, KILLDEATH, UNNAMED CHAMPION FIGHTER, GEORGE II, AND GANDALF THE GREY AND GANDALF THE WHITE AND MONTY PYTHON AND THE HOLY GRAIL'S BLACK KNIGHT AND BENITO MUSOLINI AND THE BLUE MEANIE AND COWBOY CURTIS AND JAMBI THE GENIE ROBOCOP TERMINATOR CAPTAIN KIRK DARTH VADER LO PAN SUPERMAN EVERY SINGLE POWER RANGER BILL S PRESTON THEODORE LOGAN SPOCK THE ROCK DOC OCK AND HULK HOGAN!

OR, WELL, AS MANY OF THOSE AS HE HAS THE STAMINA FOR. THAT IS A LOT OF SPRAY-BOTTLE SPRITZES TO CATCH, AFTER ALL! AFTER POCKETING THESE BULLETS TO USE AS A DISTRACTION AT SOME POINT AND WAITING A BIT, DEFJOE TRIES TO STEAL ALL THOSE NEW CHARACTERS, SINCE THE PENDULUM OBVIOUSLY WASN'T PLANNING TO KEEP ALL OF THEM, AND DUMP THEM INTO THE EMPTY 4TH SPOT IN THE CHARACTER ROTATION!
IF THE ABOVE ACTION IS AWKWARD TO HANDLE, THIS ONE IS ALSO AN OPTION.
DEFJOE STEALS THE PHOENIX OUT OF HIS OWN ADVENTURER NAME, JOE PHOENIX CAKE OF THE MOTHPIRE! AFTER ALL, (JOHN) PHOENIX HAS LONG-SINCE BEEN DROPPED FROM ACTIVE ROTATION (OR PLANNED TO RETURN TO IT, EXCEPT AS AN ENTITY.), AND AS AN ADVENTURER, DEFJOE IS PRETTY SURE HE'LL SURVIVE. IF ALL GOES WELL THE X AND SOME OTHER NICE LETTERS WILL SURVIVE THE TRANSITION, BUT IF NOT, THE LOWER LETTERS HAVE THEIR PLACES TOO.

[TL;DR: THE PIZZAS TRACK DOWN ATOMIC ROBO VIA THE RADIO ATOMIC ROBO HAS (I CHECKED ON TVTROPES HE DOES IT'S RELEVANT IN THE PAST) AND THEN RETRACE THEIR STEPS.
MEANWHILE IN DOING-AN-ACTION-LAND DEFJOE STEALS A BUNCH OF THE MOSTLY-HARMLESS BULLETS THAT ARE ABOUT TO BE SHOT AT SPLASH'S TEMPORARY-JOKE-CHARACTERS, THEN MAYBE ALSO STEALS SAID CHARACTERS TO DUMP THEM ALL INTO CHARACTERROTATIONSLOT4.
MECHANICALLY, HE'S HOPING TO GET A BUNCH OF BULLETS FOR DAMAGE/DISTRACTION IN THE FUTURE, AND ALSO HOPEING THE MANY JOKE CHARACTERS WILL DO SOMETHING USEFUL NOW THAT THEY'VE BEEN SAVED FROM INSTANT DEATH, OR ELSE MAYBE GET SOME KIND OF BONUS WHEN THEY ACT NEXT ROUND.
IF THAT'S SKETCHY DEFJOE INSTEAD STEALS THE 'PHOENIX' OUT OF HIS ADVENTURER NAME, BECAUSE JOHN PHOENIX IS NOT IN ACTIVE ROTATION AND THE LETTERS MIGHT BE NICE.]

[ENTITIES:
CREWMATES HELP THE PIZZASMCPIZZAS STOREFRONT TRY TO MAKE AN EXQUISITE PIZZA (THAT HAS RESPAWNS).
VARIABLE ENTITY, BESIDES THE ABOVE, USES EXPLOSION TAGS IF THEY WILL FINISH SOMETHING OFF, AND REMEMBERS IT HAS REGENERATION AND ITS TWO NON-MAIN HEALTHBARS SHOULD BE FULL. BIACARS KEEP UPGRADING THE EXQUISITE CRUMBLY CAKE. THE HEALING CAKE POPS HEAL THE VARIABLE ENTITY IF IT NEEDS IT, ELSE ANYONE ELSE WHO DOES.

ALSO THE HIGHER HP CREWMATE SHOULD HAVE 1000 MORE CURRENT HP, PER THE ORDERS OF THE VARIABLE ENTITY LAST ROUND.]

(THE BELOW CHARGES ARE USED AFTER THE SNIPER RIFLE IS DEAD..)
15/15 RANDOMIZECHARGECONTENTBYCHARACTER.BAT
<![if !ie]> "PowerCapacitor.Module is at triggerpoint. Activating RandomizeChargeContentByCharacter.bat..."
"CurrentCharacter==DefJOEPizzasmcpizzas. Allocating Power..."
<![endif]>

Y'KNOW WHAT THE VARIABLE ENTITY IS MISSING? THE ABILITY TO BE PIZZASMCPIZZAS! I MEAN, PIZZASMCPIZZAS' WHOLE SHTICK IS, LIKE. SELLING SENTIENT RESPAWNING PIZZAS FOR 0$ IN FUNNY WAYS! AND THIS SO-CALLED 'PIZZASMCPIZZAS STOREFRONT' HASN'T BEEN DOING THAT, JUST MAKING SENTIENT MOSTLY-NOT-RESPAWNING PIZZAS FOR THE OWNER.
SO THIS UPGRADES THE VARIABLE ENTITY SO THAT, WHEN IT'S BEING THE PIZZASMCPIZZAS STOREFRONT, ANY NUMBER OF PLAYERS CAN, WITHOUT USING THEIR ACTION, ORDER A SENTIENT PIZZA OF THEIR CHOICE EACH!
(IN ORDER TO MAKE THESE PIZZAS RELEVANT AND NOT TINY AND NOT GET SMALLER THE MORE PLAYERS ORDER THEM, BESIDES HOWEVER MUCH (RATHER, HOWEVER LITTLE) SUMMONING POWER THE STOREFRONT CAN APPLY TO THE TASK DIRECTLY, THE PIZZA-SUMMONING IS POWERED BY CREATIVITY MODIFIERS ON THE ORDER ITSELF. IE, IF A PLAYER (BASE POWER: 80K) HAS A BORING POST BUT A PIZZA-ORDER WHICH WOULD QUALIFY FOR A 2X MULTIPLIER, THEY SUMMON, SAY, A PIZZA WITH 20KHP 1 RESPAWN AND 10K ATTACK, FOR INSTANCE. (OR SAY, IF THEIR POST IS WORTH 1.5X AND WITH THE ORDER IS WORTH 2X THEY GET A 10KHP 1RESPAWN 5KA PIZZA, ETC.(WHICH IS NOT TO SAY EVERY SUCH PIZZA HAS THAT STAT DISTRIBUTION THEY COULD HAVE HEALING OR A SELF-DESTRUCT OR STUN OR MIND CONTROL OR ANY OTHER EFFECT WITH THE RIGHT KIND OF PIZZA))).
(ALSO WORKS FOR ENEMY PLAYERS)
(AS AN ALTERNATIVE WAY-FOR-IT-TO-WORK MAYBE IT CAN BE LIKE THOSE 'FIND A WEAKNESS' ABILITIES EXCEPT THE DAMAGE BOOST IS REPLACED WITH PIZZAS, IF THOSE WEAKNESSES ARE MULTIPLIERS RATHER THAN ADDITIVE.)
10/10 SHORTTERMCONCERNS.BAT +4 FROM POL/KIRBY, +2 FROM TAZZ, +2 FROM FASTODASH
THE VARIABLE ENTITY IS ALSO UPGRADED TO SERVE AS A SAFETY NET FOR ACCIDENTAL VIOLATIONS OF MASTER THIEF RULE 4! SO IF THAT RULE IS VIOLATED INSTEAD OF THE ORDINARY HORRENDOUS CONSEQUENCES OF A SECOND VIOLATION, THE VARIABLE ENTITY WOULD DIE. IF IT DOESN'T UP THE COST, ALSO APPLIES TO VIOLATIONS OF RULE 3.
+4 TO POL/KIRBY, +2 TO TAZZ, +2 TO FASTODASH

Your proxy pizzas attempt to backtrack, but retracing their steps leads them somewhere they've never been before! Seems like the layout of the Uberdungeon has shifted a bit...

You steal part of your own name! It's very painful, as it turns out! But you end up with some extra TYPOGRAPHY! H, X, and O are added to your TYPOGRAPHY!

You increase the pizza production of your PizzasMcPizzas Storefront! You upgrade the Variable Entity!

Splashcat said:

OOC

FastoDash I highly suggest delaying your charge usage for a turn so that the sniper rifle can be destroyed. Otherwise it will kill your Sliver instantly.

-----

CHARGE

_The Reaper_ I ask for the +8. Then I +4 you in return.

Robot # 207 I +4 the Core Block, claiming +4 in return.

12 last turn + 4 from Tazz last turn + 2 from FastoDash this turn + + 8 from _The Reaper_ this turn + 4 from Robot # 207 this turn + 8 natural gain = 34. I bank it.

-----

ACTION

I've decided I'm not just going to play as The Pendulum this round. I've got a new OC ready I'm very excited to write! Everybody, meet my new OC, George!

[The LUCY-Model Sniper Rifle fires, dealing 100,000 damage to George, killing him instantly.]

...Oh. Never mind. RIP George. Damn, and I had a 20-page backstory for him too.

Okay, let me see, new OC. This is Sir Heatherington-Smythe III, knight of the Eight Hundred and Sixty-Fifth Universe, bearer of the blade of-

[The LUCY-Model Sniper Rifle fires. Sir Heatherington-Smythe lies dead on the ground.]

Dammit. Not him either? Alright. This is Killdeath the Goremonger, he's half demon and half vampire and he trained for 100,000 hours in ninjitsu and he's a navy seal and-

[The LUCY-Model Sniper Rifle fires with prejudice.]

Man, you didn't even let me get to the tragic backstory. Alright, uh, my new OC is a 5th level Human Champion Fighter with a longsword-

[The LUCY-Model Sniper Rifle fires, tearing through plate mail, heedless of armor class.]

Here's George II? His long-lost brother-

[The LUCY-Model Sniper Rifle fires.]

Fine. You asked for it. I will now be playing DTG: War of a Thousand Universes as the following collection of characters: Gandalf the Grey and Gandalf the White and Monty Python and the Holy Grail's black knight and Benito Mussolini and the Blue Meanie And Cowboy Curtis and Jambi the Genie, Robocop, The Terminator, Captain Kirk, and Darth Vader, Lo-pan, Superman, every single Power Ranger, Bill S. Preston and Theodore Logan Spock, The Rock, Doc Ock, and Hulk Hogan.

[The LUCY-Model Sniper Rifle fires at an incredible rate, spinning around with enough speed to get autokicked for aimbot if it were on a public server as it flawlessly headshots every single one of Chuck Norris's foes. By the end of it, it is visibly glowing red hot, and smoke pours from its barrel.]

Oh, and the Pendulum, of course.

[The LUCY-Model Sniper Rifle, so bewildered it doesn't even realize I'm already on the battlefield, aims at me and tries to fire. It clicks audibly, hangs there for a moment... And then, thoroughly overheated, it violently explodes.]

If this attack doesn't kill the Sniper Rifle, I expend as much Destruction as is necessary to make it do so. If the Sniper Rifle is already dead or on its last legs, I don't spend Destruction, and the rest of my action power goes into making the Rifle blow up in Norm's face to damage him.

-----

ENTITY

The Ring-Yew heals the Thunderskin and spawns a Bee.

The Mother of Ants attacks Norm.

If the Finished Gun is alive and has less HP than Norm, everybody else attacks the Finished Gun. Otherwise, they attack Norm.

You power up the explosion of the Sniper Rifle to hit Norm with a wall of shrapnel! You deal 100,000 damage to Norm and gain 100,000 CREATION!

DreadKnight22 said:

[Main Action]
Mischief observes the battlefield, trying to ascertain which of the enemies would be the most dangerous to the group at the moment. After some quick consideration, the Finished Gun is targeted. A number of portals open up around said gun, and a veritable flood of Void creatures rush out, seeking to ensure that any trace of the Finished Gun is scoured from this world. Within the morass of creatures is Mischief itself, using the creatures as a makeshift cover and hiding place. Once the horde gets close enough to the gun, Mischief launches himself out, mouth first, before latching on to the barrel of the gun. Tendrils form from the shadows around the gun, trapping it in a forest of shadows, unable to move.

As Mischief bites further into the Finished Gun, it is angled towards Norm and the Sniper Rifle, mainly to ensure that if it does fire, it will only hit its allies rather than the Adventurers.

Rather than the Pipis Cannon being fired, instead a shot is banked, stored in a side chamber of the cannon, to be launched in a volley later.

[Entity Action]
The Void Given Form targets the Finished Gun, adding its considerable power to assist in restraining and controlling said gun.

[Charge]
[32/100] Void Given Focus
The +4 received from Tom Sawyer is quickly added to the tribute.

The arc thrower (+2) obtained from the Core Block is added to the top of the fusion reactor, now throwing lightning.

A Cycle of Violence(+2), sent Mischief's way by [Name Here], is slowly ushered into a side chamber of the fusion reactor and used as a perpetual motion machine to add power.

Both +2's are traded for and summarily added to the whole.

A +2 is sent to Krill13 in the form of The Cycle of Violence, a particularly violent bicycle that has gained renown throughout the Thousand Universes.

A +4 is offered to Robot # 207 in the form of a number of blades, glowing with veins of infused Void.

Another +2 is offered to Toby Faux in the form of a deck of playing cards, their edges infused with Void, rendering them incredibly sharp.

You deal 90,000 damage to the Finished Gun, and attempt to adjust its angle of attack! Time will tell if this is effective!

You aren't able to bank a pipis! That's not how it works!

Crimtane Shovel said:

[Charge Gifting]
Welp, the +8 to [Name Here] (Krill13), as promised. What? You expected a funny story behind its delivery? Not everything is special, yknow.

[Main Action]
Assuming the Sniper Rifle is dead, © swings the UNDEFINED BLADE through open space, willing it to cut through time itself to bring forth allies.

Anyway uhhhhhh © creation time! Been a minute since I could, understandably so. But now we kinda need the extra Action Power, so let's start cooking.

© performs an extremely ominous ritual as a pitch black portal opens, it's swirling maws of darkness inviting only terror and dread.
...or it would, if Interdimensional Excavations © didnt just get an urgent phone call, point a weird taser looking thing at it, and zap it to a light teal color while driving in. Odd.

Interdimensional Excavations © pulls out of the portal onto a construction site, various other ©'s happily working away. A few wave as he drives past towards a © wearing a watch, checking it while glancing at the papers in the other hand. It looks up as Interdimensional Excavations © gets close, a mixture of relief and annoyance splayed across their face.

"Took you long enough to get here! That was the 4th time i needed to call you"
Interdimensional Excavations ©, one of the ©'s to not have a voice during the initial summon, says nothing.

"Regardless, given your...

unique working conditions, i am willing to overlook this slip-up, just this time. Do it again, and there will be consequences."

"Now onto the point of your call. You see, as you currently employed under the job of ©, and our cknowledgement of your current position being less than suited for such a combat oriented environment, we have decided to relieve you of your place within the Quarry Construction division, and your drillpod shall be swiftly set back to company standard and given to the newest member."

"However, that is not to say you are fired. For, rather recently, we had a position open up in the Material Disassembling division, following a... unfortunate incident with a particularly violent goat and a trident. And the board has decided that you are fit to take this spot, should you accept."
Interdimensional Excavations © nods, clearly happy to not be in the drillpod.
"Good, good. If you said no, we would needed to discuss things with time I'm afraid not possessed by us. Now, if you can please take your pod to the Division Shuffler around the corner, and hand them these papers, your appropriate vehicle shall be given to you, and you may return to duty. Have a good day out there!"

The © hands the papers over and walks off, as Interdimensional Excavations © does as instructed, handing the papers to a © with glasses bigger than their own head. After a few minutes of reading the instructions, and configuring it to their personal preferences, they head back on through the portal.

...It makes a lot more sense when Interdimensional Excavations ©, now Material Disassembler ©, walks out piloting a giant mecha suit. Man his job is weird.

[Entity Commands]
Da Boys are gonna keep working on Norm here, with potentially the UNDEFINED BLADE summons attacking the Finished Gun if that'd be more efficient for them.

The ©'s shall do the exact same thing, except Material Disassembler © won't because the extra Preventative Measures from Wallbuilder [Symbol I can't use] should make up for it, unless it doesn't, then he won't.

If he's able to, Material Disassembler © shall turn one of the arms into a giant buzzsaw, and start cutting into the Finished Gun. It would then be fundamentally no longer Finished, and therefore suffer severe existential damage.

Ouroborus © once again sentences Norm to Death, via inserting 14 flashdrives worth of League of Legends toxic moments into his system.

Lunar © shall play things tactically. Should Norm's newest Weapon not be one where Enrage would be of assistance, he will cleave through the [Potentially Legally Not] Finished Gun with the power of planets colliding. Otherwise, he moves at the speed of [star]light, and shows the Weapon the void of space within its blade, driving its computational power mad with an endless barrage of incalculable variables.

[Charge]
...[59/170]

You swing the UNDEFINED BLADE! A Pretty Cool Sword, a Memory Of A Boatmaker, and Superman are summoned!

Material Disassembler © summoned!

Krill13 said:

[RP]

Normiest Talk:

"Actually, y'know what, how do YOU feel about basically being traded away by your (probably) father figure in exchange for what could potentially just ultimately be an object with like, no sentience whatsoever?"

"...unless Aspera traded away some equivalent offspring figure of his and... huh. Does the big Aspera mans look like the kinda guy to have a kid- wait I'm getting too far ahead of me self."

"but ye, how do you feel about being traded away?"

"...I mean I'm mostly expecting an 'it ok' equivalent from you but also mmmm"

[CHARGE]

+16 from undergoing a dramatic power-up session. Y'know, the usual?

...I mean, are you sure you want me to fight you? Like you're so strong and powerful that you're probably gonna murder me so bad the authorities will immediately come in and they will see that you really have done me like this and this incident will permanently be a stain in your record that you will never be able to wipe off and any future job interview you partake in will always have this one awkward session where they ask you why you killed a loser back in 19 aught 7 and it doesn't really affect the outcome of said interview but again it's just gonna be this absolutely awkward moment every time?

I enter an uncommitted relationship with this +2.

I try to assert dominance over this Cycle of Violence by trying to ride it like one would ride a bull. Anyone familiar with my bullriding skills probably knows how this is gonna end.

Oh boy I sure do wish this this +8 that puts me under great debt to you doesn't happen to be the chemical element Barium with symbol Ba and atomic number 56 and is classified as an alkaline earth metal that remains a solid at room temperature.
(This mundane +8 that has mundanely reached my mundane doorstep has been mundanely accepted by the mundane me)

[100/100] (using now)

[12/100]
+3 to © in the form of a certain feline Kasa ji*zo. You're welcome (+3 to Crimtane Shovel)
+2 to Mischief in the form of a Primal Aspid. I'm sorry. (+2 to DreadKnight22])
+2 to Toby Faux with a carbon copy of I'm Sorry. (+2 to Toby Faux)
Dan D. Daniels gets a +1 in the form of an artificial sun. (+1 to Sylveone46)

[100 CHARGE USAGE + ACTION?]

Destroy The Godmodder: War of a Thousand Universes (THE END) (Game over! No longer accepting players.) RP (1) <![if !ie]> takes a sudden initiative, snatching the Crimson Gem of Overflowing Power at teleport-like speeds. He grips the gem within his hand as he absorbs its power in mere seconds, rendering the gem devoid of anything substantial as he then lets it fall into the ground, shattering it on impact.

His newly gained power then begins to take some sort of a toll on him as

<![endif]> <![if !ie]> sparks of crimson red crackle copiously from his form, bringing him harm as his aura is overtaken by it. He... doesn't really suffer from it, instead finding the power he attained to be rather lackluster, and thus he moves to attain more... and there just so happens to be a hundred charges ready for the taking...

In a single instant, he seizes the spherical manifestation of the charges

<![endif]> (I mean sure man, do whatever with that) <![if !ie]> in one fell swoop. He then crushes it between his hands, its fragments scattering about, becoming as stars within a cosmic space, before flowing back towards his form as they fill him with the power he desires.

And grow in power he does, complete with a slow ascent of his form during this process. And with this upsurge in power do changes start occurring within his body: bursting from his back are five skeletal wings that form three symmetrical pairs with the one existing prior; from his head grow five more horns that now form a demonic crown upon his head with the first horn; five slits that lead to the visage of an evil eye each open with no respect to orderliness where one assumes his face would be; his dusk gray hue begins to shift to

<![endif]>
<![if !ie]> that of a hellish red;

and last is his size

<![endif]>
<![if !ie]> slowly growing to that of titanic proportions <![endif]> <![if !ie]> as he revels in the sight of everything around him shrinking to his power. <![endif]>

<![if !ie]> His scythe, strangely, undergoes no change whatsoever, only increasing in size as to fit his enlarged visage properly. <![endif]>

<![if !ie]> Adorned with six eyes, six horns, six wings, a hellish hue of red, and a size befitting a great being, wielding a scythe that serves as some manner of symbol, his ascent to power reaches its ZENITH- <![endif]>

<![if !ie]> [ACTION] <![endif]>
<![if !ie]> The silent roar of the End is unleashed at the behest of an uninvited presence... <![endif]>

Destroy The Godmodder: War of a Thousand Universes (THE END) (Game over! No longer accepting players.) RP (2)

<![if !ie]> The ongoing acquisition of power is interrupted as the immense figure's entirety - from the tips of its horns to the soles of its legs - is instantly engulfed within a pitch-black substance. The victim flails about in the air in wild violence, swinging its scythe about with great abandon as it tries to land at least one strike that will liberate it from whoever is playing captor over him... a strike who by tip nor edge shall never attain what it wishes. In this continued struggle, the scythe slips from its hands as it then resorts to a more primal manner of ripping off whatever afflicts it off of itself by means of its bare hands, but its fingers only ever touch its own skin, and even as it runs several sharpened grips across itself does it continue to fail in alleviating itself.

As the figure continues to make its futile attempts, a chain of thoughts runs across its mind: Why does it harm itself? Why does it attempt to be rid of itself? Why does it reject itself? It means no harm to itself. It is no threat to itself. It only means to be whole with itself.

<![endif]>

<![if !ie]> It is only itself, after all. <![endif]>

<![if !ie]> It ceases its attempts, accepting that it is only indeed itself. Its form falls limp. Its horns retract upon itself, and so too do its wings, and one can only assume the slits that show its eyes are closed forevermore. Its immense figure lessens in size and shape, dwindling down into a base, featureless frame.

It descends back down to the floor, happening upon the scythe it let fall earlier, the tool having also shrunk down. It picks it back up and hefts it within its two disembodied hands.

It turns to face the ongoing conflict, and upon its blank, abyss-like front,

<![endif]> <![if !ie]> an eye opens up, as a static-white aura outlines its entire body. <![endif]>

Destroy The Godmodder: War of a Thousand Universes (THE END) (Game over! No longer accepting players.) RP (3)
<![if !ie]> The Original comes into play... <![endif]>

<![if !ie]> The Original <![endif]> [Krill13 - N]: HP: [GM discretion], Attack: 100x666, (other stats the GM may find fitting), Ethereal, Mark of ▯̸̽▯̸̱̣͊̐͜͝ͅ▯̵͇̬͐

Ethereal: The Original's attacks ignore Armor (both positive and negative), Dodge Rates, and other non-invulnerability abilities that affect The Original's damage or chance of hitting its target. They also do not trigger any on-hit effects (Thorns, Reaction effects, etc.).
Mark of ▯̸̽▯̸̱̣͊̐͜͝ͅ▯̵͇̬͐: When all of The Original's 666 attacks land on a single target, it follows up with a shenanigan-esque (GM-described, if possible) second action against that same entity. (or if that's asking for too much, simply inflict either a variable extra damage or debuff)

...

popcorn crunch.sfx

this some good $#!& ngl

[ENTITIES]

THE FALLEN MOTHPIRES PUT SOME MOTHLY FINISHING TOUCHES ON EITHER THE FINISHED GUN OR ON NORM.

A Puppy and an Animated Bespectacled Mannequin still sure are going to smack either a Norm Weapon or Norm himself.

The Snawful Card Dealer heals whoever needs healing.

The Planet probably McPerishes to the Debug Stick usage. (Yes I give my consent)


<![if !ie]> If ever it falls on The Original to finish off the Finished Gun, it promptly does so with however much is required of it before moving on to Norm. Otherwise, it carves an unholy mark unto Norm's form with all of its strikes. <![endif]>


Norm: I think I got the best deal out of this!

...Doesn't seem like he's going to elaborate.

FOAMCRIT! <![if !ie]> The Original <![endif]> summoned!

King_Fuffy said:

This round, C4 dedicates all its power to boosting the power of its summon.

A Baffling and Maddening Gizmo: 20/20!

C4's auxiliary power port opens, and with a loud CLANK, a Humming Gizmo pops out! It's a small, egg shaped device, which whirrs and hums and occasionally buzzes-

POW

The LUCY-model Sniper Rifle fires-

And the Humming Gizmo sprouts a mechanical arm, which points an UNO REVERSE CARD at the bullet.

The Humming Gizmo has 1 CP of health and 19 CP worth of attack. However, it cannot attack normally- instead, whatever kills it receives damage according to the Humming Gizmo's attack stat.

Charges:

3/100: Unglimited Power

+1 from Splash several turns ago
+4 from DragonAegis this turn

Unglimited Power: 8/100

+8 to DragonAegis .

You summon a Humming Gizmo! ...But the rifle is dead. So, uh... You just set it off yourself! It deals 150,000 damage to Norm!

Sylveone46 said:

[RP; INTRO]

Dan D. Daniels stares at Norm creating a new weapon, before he's struck with an idea.

[ACTION]

Dan snaps a picture of one of the crewmates with his camera.

Dan takes out a phone, and makes a call...

It takes all of five seconds before any and all possible entrances to the room are blown open and the entirety of the ATF marches in.

Norm and his weapons are dogpiled by the veritable army of government agents attempting to arrest Norm for their unlawful creation and possession of dangerous firearms!

... Dan can't help but chuckle at the sight of several officers of the law struggling to handcuff or detain Norm.

[CHARGE]

[The Cycle, Perpetuated: 70/120]

You gain a Crewmate Card!

Your action, charged unwittingly by the power of the Most Hilarious Day (two days ago), causes a different group of police officers to charge in than you expect!

Norm: Oh, not these guys again!

The policemen from Monty Python and the Holy Grail attempt to arrest Norm! They don't succeed, but they destroy the Finished Gun and deal 500,000 damage to Norm!

Banana_The_Second said:

[CHARGE, ENTITY COMMAND, TYPOGRAPHY, SPOIL OF WAR USE]:
[16/16]:
S, W, O, R, and N are used to create SWORN, a knight in black armour.

The 16 charge is used up in the form of a black sword, handed to the knight. They are now SWORN to their duty, to cut down the opposition and instil fear in his enemies. Their attack isn't a lot to sneeze at, but to make up for it, they instil fear, which weakens his enemies, weakening their ability to do damage.
...
Of course this entity is only assembled after the sniper rifle goes down though.

Consumed.

Claimed.

[5/37]: Ticking down.

Gunner!Sans takes aim and fires another shot at NORM.

ADE and FOX keeps up the pressure with more attacks, finishing off NORM's Lucy Sniper Rifle if it isn't already dead and targeting the Finished Gun if it is, FOX keeping his teleporting forcefield on to provide more preventative measures to protect what entities they can from dying.

LOOT Blesses ADE's next attack.

+4 to Tazz (The_Nonexistent_Tazz), +4 to the Core Block (Robot #207)

[ACTION]: STRIKE.
Pol and Kirby both share a glance, before Kirby readies up a strange, black, floating book with a glowing cyan sigil engravedon it.

Pol reaches out to Kirby, a white clawed hand manifesting in the air to clasp around him, before being tugged back to Pol by an unseen force as Kirby is spun and spun around Pol to build up momentum, before Kirby is just flung at Norm, opening up wide a book to slam its pages in Norm's face.
...
The book sticks by the pages to Norm as Kirby sort of bounces off the book on impact, kicking off to land on a floating book before throwing more open books onto his body, all copies of the first one, pages still sticking to the armour. And there Norm and Kirby stand off, just staring at each other as Norm waits for Kirby to actually do something, already floating back on his book to evade Norm's own retaliation.

...Then purple ritual circles begin manifesting themselves...on the pages of the books themselves, mostly blocked from view by the actual books, being smushed on Norm's body, though their edges can be actually seen as Kirby softly chants to himself.
...
Norm may now notice his body inexplicably getting pretty hot as...something begins poring out from the pages itself. .

Actual lava lasers pour out from the book at point blank, dig-melting into Norm's armour, cinders spitting out from the lava to bounce around his body's internals like ping pong balls and melt it from the inside, making it molten metal that sort of just mixes with the lava itself, probably making Norm fall to his knees for a hot 5 seconds.
Then the lava, seemingly possessed by more magic, begins solidifying. arm and bone-like structures form, stretching outwards and acting as blades that pierce him like swords driven through his body, despite being merely solidified rock.

Pol then grabs Norm with several smaller white skeletal hands, grasping the arm-shaped branches and bones now sticking out of him like some kind of reverse pin cushion, before taking him up into the air and then throwing him back into the ground, to be crushed by a gigantic white gauntlet.

SWORN summoned!

You deal 100,000 damage to Norm! M, O, and R are added to your TYPOGRAPHY!

tzaoray said:

Action: I make A Tiny Bit Better a Little Bit Worse by spitballing him, getting spit all over his fancy clothes that I'm sure hes wearing.

Charge: Craig Jones 2/3

(Note: You've been given 5,000 additional TORQUE because I forgot to activate your Auto Insurance last turn.)

Your spitball is surprisingly effective! You destroy A Tiny Bit Better, the Rock-And-Syringe, the Self-RepliCaking, the Red-Hot Pizza, and the Bag of Worn Daggers with a single spitball! You gain 10,000 TORQUE!

~~~

Norm attacks, but is once again rebuffed, this time by a massive wall!

The Royal Flame Wroughtnaught, the Clockwork Knight, the Octopus King, The Blue, the Dronuri, the Pretty Rad Sword, the Memory Of A Boatmaker, and Superman attack Norm, dealing 73,500 damage! Star-Forged ©, Material Disassembler ©, Ouroboros ©, Fractal ©, and Undead © attack Norm, dealing 45,000 damage! Crusader ©, High Roller ©, and the Manager charge into battle next, dealing an additional 10,000 damage!

The Void Given Form attacks Norm, dealing 15,000 damage! King Knight attacks Norm, dealing 10,000 damage! SWORN attacks Norm, dealing 10,000 damage! LOOT empowers ADE's attack this turn! FOX attacks Norm, dealing 20,000 damage, and heals the Variable Entity! ADE, empowered by LOOT, attacks Norm, dealing 75,000 damage! Gunner Sans attacks Norm, dealing (CRIT!) 30,000 damage! The Core Vehicle and the Heavy Artillery attack Norm, dealing 30,000 damage and causing Norm to fall down in defeat!

Norm: I yield! I yield!

After a tense moment, Norm gets up, all of his weapons disappearing as he assumes his normal form!

Norm: Phew! That was a good fight!
Norm: You probably would have given me a run for my money even if I'd gone all-out!
Norm: We should do that again sometime!

Norm walks over to the oven, nearly forgotten in the chaos, and procures a tray of muffins!

Norm: Some dessert for the road, on me!

After a quick examination (they're definitely just normal muffins), your entities partake in the muffins! They are healed to full HP, and cleansed of negative effects! (Except Star-Forged ©, who is healed to exactly 30 HP.)

Norm: Can't fight on an empty stomach!
Norm: Good luck with the rest of the Trials!

...There's a brief awkward silence. No stairway to the next floor appears.

Norm: Oh, you probably need those things Aspera gave me, huh?
Norm: They're in that closet over there.

Norm points to a broom closet! Sure enough, both the Sacred Black Cog and the μ are inside! There's also a green Chaos Emerald, for some reason. ...Was he just not using these? Ever?

Norm: I think he wanted me to use them, but everyone knows I can't do that!
Norm: After all, I run on squirrel power!

Norm opens a compartment on his chest to reveal the squirrel within, still dilligently running.

Norm: Oh, why don't you take him with you?
Norm: I could use the break, and so could he!

Norm snaps his fingers, and the squirrel hops off the wheel and toward the Heavy Artillery! It picks the bandanna off of the artillery and sticks it onto its own head, chittering amusedly. Norm, meanwhile, sinks against one of the walls and closes his eyes.

...Guess that's that, then. You destroy the μ, dealing 1 damage to Aspera! As you do, a wall slides away to reveal a secret staircase! But before you go up...

The Ring-Yew gives its blessing to The Thunderskin! The Variable Entity tries, but fails, to summon a pizza! The BIACARS bake the Exquisite Crumbly Cake some more! Heather, Grown Pikachu Cosplayer transforms into Heather, Veteran Pikachu Cosplayer! A Planet comes back to life!

With the final loose ends tied up, you advance to the next floor. It's rather nondescript, sort of sandy walls. At one end, there's an elevated platform... and standing on it, Aspera. The Sacred Black Sword isn't anywhere to be found.

Instead, Aspera appears to be leaning on the Overcharged Mob Spawner.

Adventurers! Took you long enough to get here.
You've been busy fighting my Upper Circle. You even took down Norm - that's no mean feat.
And I have it on good authority you've been busy with some other things as well.

Aspera glares at DefJOE as he says this. You haven't seen him do anything unusual, so this is a bit odd...

Ah, but that's in the past now.
You know, even before I became a Godmodder, I was a collector of strange artifacts from beyond the boundaries of the universe.
I learned a lot. Like, for example, the space between universes and the space outside of reality are two different things.
The space outside reality, to make an example of the difference, has far more interesting artifacts.
Like this fancy bauble.

Aspera procures a black-and-purple egg.

They say that M*necraft, in its original, prime form, was created by exadimensional entities.
Of course, said prime form only exists outside of reality now. But wouldn't you know it, a spawn egg for one of these exadimensional entities ended up in my possession.

In his other hand, Aspera procures another one of his hit points - a glowing black π. A grin spreads across his face.

What do you suppose would happen, Adventurers, if I stuck this spawn egg into an overcharged M*necraft Spawner?

With a clap, Aspera fuses the π to the egg, and then with a single swift motion he stuffs the egg into the Overcharged Mob Spawner. With a CRACK of thunder, reality is sundered by a rift originating from the now-tuned M*necraft Spawner. Then, with another CRACK, a wave of power washes over the room. A thousand asterisks fall away as creeping horror washes over you. The Spawner is no longer a M*necraft Spawner.

It is now a Minecraft Spawner.

The things that emerge from the rift are not goofy, blocky creatures. They are massive, and they are more real than you are. Four massive creatures emerge from the rift slowly. An Ender Dragon, a Wither, a Warden, and an Elder Guardian, all massive and imposing. And yet, the process is slow, as though the now-overly-tuned Spawner is only just warming up. Probably because it is.

You've fought hard to get to this point, but I'm afraid your Trials are only just beginning.
These next five will be harder than anything you've faced yet.
But if you can brave them all...
We'll meet again at the top floor.

Aspera warps away, and in that moment, the floodgates open. The Overtuned Mob Spawner brings forth a horde.

Destroy The Godmodder: War of a Thousand Universes (THE END) (Game over! No longer accepting players.) RP (4)

~~~

Aspera [GM]: 6/50 HP, Godmodder

Itinerary:


AG: Destroy Aspera!
AG: Defeat the Minecraftian horde!

N: Seek out your personal objectives.
PG: Protect Aspera!
PG: Fight with the oncoming horde!

Battlefield:

Total War: It's chaos out there! The Overtuned Mob Spawner's hordes are able to attack in any order, to prevent shenanigans. Bodyguarding is allowed on this floor, but possibly dangerous. Additionally, all defensive abilities are treated differently. Abilities like Thorns, Reaction Fire, and Armor treat a group of entities with a single name as a single entity, only blocking damage or returning fire once per entity type (or more than once if that entity type has more than one attack). Percent-based abilities, like Dodge or Redirection, won't be rolled once per entity, but instead X% of entities that would be affected are, e.g. 100 entities attacking an entity with 50% Dodge will always hit 50 times exactly.

Decay: Deals damage at the end of each turn until it's dispelled or the afflicted entity dies. Can be dispelled by actions.
Stun: If Stun is equal to the afflicted entity's current HP, all Stun is removed and that entity does not act or reduce cooldowns this turn.
Bleed: Deals damage at the end of each turn. If Bleeding is not applied on a given turn to the afflicted entity, it is dispelled entirely after the entity takes damage.
Fear: The afflicted entity deals reduced damage each turn equal to total Fear. If the entity has more than one attack, this effect still only applies once, although it can apply to more than one attack if it is higher than the damage dealt by one of the attacks.


Entities:

Overtuned Mob Spawner

[PG-BOSS-π]: Defeat all Minecraftian entities to destroy the Overtuned Mob Spawner; If still alive at the end of the turn, spawns an additional Evoker, Vindicator, Slime, Piglin, Blaze, two Pillagers, five Endermen, ten Creepers, fifteen Spiders, twenty-five Skeletons, and one hundred Zombies; π: When this entity dies, Aspera takes 1 damage
Ender Dragon [PG]: HP: 1,000,000/1,000,000, Attack: 50,000, hits all healthbars, ignores bodyguarding, Shed Endermite: For every 1,000 damage taken, spawns an Endermite, Minecraftian
Warden [PG]: HP: 200,000/200,000, Attack: 200,000, Unstoppable: If the attack hits a bodyguarding entity, any excess damage hits an entity that entity was bodyguarding, and so on until no entities are guarded or no power is left, Minecraftian
Wither [PG]: HP: 500,000/500,000, Attack: 12,500, Withering: Applies 10,000 decay to enemies hit by attack, also applies 1,000 Decay to any entity that hits the Wither, Minecraftian
Elder Guardian [PG]: HP: 300,000/300,000, Attack: 100,000, Chain Lightning: If the attack hits a bodyguarding entity, it also hits all entities that entity is bodyguarding with half the attack damage, and so on recursively, Minecraftian
Evoker [PG](x2): HP: 50,000/50,000(x2), summons four Vex per turn, Minecraftian
Vindicator [PG](x4): HP: 25,000/25,000(x4), Attack: 20,000 + 5,000 for each other Vindicator targeting the same entity as this one, Minecraftian
Slime [PG](x5): HP: 25,000/25,000(x5), Attack: 10,000, splits into two Small Slimes on death, Minecraftian
Piglin [PG](x10): HP: 30,000/30,000(x10), Armor: 6,000, Attack: 10,000, hits all healthbars, Minecraftian
Blaze [PG](x10): HP: 10,000/10,000(x10), Attack: 5,000x4, Minecraftian
Pillager [PG](x20): HP: 10,000/10,000(x20), Attack: 10,000, Minecraftian
Enderman [PG](x100): HP: 15,000/15,000(x100), Attack: 2,500, ignores bodyguarding, Minecraftian
Creeper [PG](x200): HP: 2,500/2,500(x200), Deathrattle: 2,500, Minecraftian
Spider [PG](x250): HP: 2,000/2,000(x250), Attack: 250x2, Minecraftian
Skeleton [PG](x500): HP: 500/500(x500), Attack: 300, Minecraftian
Zombie [PG](x1000): HP: 1,000/1,000(x1000), Attack: 125, Minecraftian

Royal Flame Wroughtnaught [©]: HP: 50,000/50,000, Armor: 10,000, Thorns: 5,000, Attack: 10,000+16,000, activate Burning Core on death, deactivate Burning Core upon ending the turn with more than 0 HP

Burning Core: HP: 50,000/50,000, INACTIVE, loses 20,000 HP on activation and 5,000 HP per turn active, Regeneration: 5,000 while inactive​

Clockwork Knight [©]: HP: 10,000/10,000, Attack: 5,000
The Octopus King [©]: HP: 50,000/50,000, Attack: 5,000 * 2
The Blue [©]: HP: 33,000/33,000, Attack: 11,000
Dronuri [©]: HP: 10,000/10,000, Attack: 5,000, killing one Dronuri deals 2,500 damage to all others, Crowd
Pretty Rad Sword [©]: HP: 1,000/1,000, Attack: 1,500, spawns Unremarkable Guy on death
Memory Of A Boatmaker [©]: HP: 50,000/50,000, Attack: 10,000
Superman [©]: HP: 10,000/10,000, Armor: 50,000, Ablative Armor: Attacks that don't pierce Superman's armor reduce it by half the damage blocked, Attack: 5,000
Star-Forged ©: HP: 30/40, Action Power:

8,000

, gains 3,000 Action Power when at or below 75% HP
Material Disassembler ©: HP: 20/20, Action Power: 15,000, actions are more effective against crowds of entities
Ouroboros ©: HP: 25/25, Action Power: 10,000, Cycle of Life: Healing actions are twice as effective if the last action applied Decay, currently ACTIVE; Cycle of Death: Damaging actions apply Decay equal to half the damage dealt if the last action was a healing action, currently INACTIVE
Hollow ©: HP: 15/15, Regeneration: 5, Confer Health: May sacrifice any number of HP points to heal entities or other ©s
Fractal ©: HP: 8/8 + 4/4 + 2/2, Action Power: 4,000 + 2,000 + 1,000
Lunar ©: HP: 20/20, Action Power: 20,000, Scimitar of Endless Blood Moon: Enemies attacked by Lunar © become enraged on their next turn, except for bosses, Son of Paradox: On taking damage, Lunar © has a 10% chance to disappear instantly
Undead ©: HP: 30/30, Undead: Does not die at 0 HP, instead starts losing max HP when damaged, dies at 0 max HP; Action Power: 5,000, Absorb Negative Energy: If it has more than 0 HP, it can heal from an attack instead of being damaged by it, but it loses Max HP equal to the HP healed
Invisible ©: HP: 10/10, Action Power: 5,000
Crusader ©: HP: 15/15, Attack: 5,000, Lead: All other Traveler's Tree copies with offensive abilities must target the same target as Crusader ©
High Roller ©
: HP: 7/7, Attack: 1,000, 10% chance to deal 10x damage

Void Given Form [Mischief - AG]: HP: 150,000/150,000, Dodge: 15%, Attack: 15,000

King Knight [AG]: HP: 36,000/36,000, Attack: 5,000+3,000+2,000, Regeneration: 5,000, Armor: 2,000
Fort Bastion [King Knight - AG]: HP: 31,250/31,250, Regeneration: 6,250, Armor: 5,000

SWORN [Pol and Kirby - AG]: HP: 100,000/100,000, Armor: 2,000, Attack: 10,000, Applies 5,000 Fear on hit
LOOT [Pol and Kirby - AG]: HP: 23,000/23,000, Blessing: III, provides a very powerful single-turn buff to a target every three turns
FOX [Pol and Kirby - AG]: HP: 80,000/80,000, Attack: 20,000/Healing: 20,000/Preventative Measures: 16,000 (pick two)
ADE [Pol and Kirby - AG]: HP: 40,000/40,000, Attack: 20,000
Gunner Sans [Pol and Kirby - AG]: HP: 10,000/10,000, Attack: 10,000, 50% chance to crit, dealing 3x damage; Dodge: 75%, Dodge Exhaustion

Core Vehicle [Core Block - AG]: HP: 75,000/75,000, Armor: 5,000, Regeneration: 5,000, Attack: 15,000, Core Carrier: If this entity is destroyed, the Core Block will be unable to take an action the following turn
Heavy Artillery [Core Block - AG]: HP: 37,500/37,500, Attack: 10,000, Regeneration: 2,500, Cab Ejector: Armed
Medium Tank [Core Block - AG]: HP: 42,500/42,500, Armor: 2,500, Attack: 5,000, Regeneration: 2,500, Cab Ejector: Armed
Tiny Tank [Core Block - AG]: HP: 3,000/3,000, Attack: 1,250, Armor: 2,500, Regeneration: 500, Cab Ejector: Armed
Tiny Plane [Core Block - AG]: HP: 500/500, Attack: 1,250, Dodge: 90%, Regeneration: 500, Cab Ejector: Armed
Spider Tank [Core Block - AG]: HP: 22,500/22,500, Armor: 3,000, Dodge: 20%, Attack: 2,500, Regeneration: 2,500, Cab Ejector: Armed
Auto-Expanding Base [Core Block - AG]: HP: 19,250/19,250 (+1,250/turn), Regeneration: 500, Cab Ejector: Armed
Shield Bubble Pillar [Core Block - AG]: HP: 16,000/16,000, Regeneration: 1,000, Preventative Measures: 5,000, Cab Ejector: Armed
Repair Bubble Pillar [Core Block - AG]: HP: 16,000/16,000, Regeneration: 1,000, Healing: 5,000 AoE, Cab Ejector: Armed
Turret Block [Core Block - AG](x7): HP: 500/500(x7), Attack: 250
Armor Block [Core Block - AG]: HP: 1,000/1,000

Some of the Core Block's machines come equipped with a Cab Ejector. If an entity with an Armed Cab Ejector reaches 0 HP, it will regain 100 HP and the Cab Ejector will become Inactive. While the Cab Ejector is Inactive, the entity has no abilities. When an entity with an Inactive Cab Ejector reaches max HP, the Cab Ejector will become Armed again and the entity will regain its abilities.

S-Support Slicer [Tom Sawyer - AG]: HP: 25,000/25,000, 12,500 Attack/Healing (can use one or the other but not both), Bestowed Knife: +2,500 Attack for one more turn
(In)Variable Entity [Tom Sawyer - AG]: HP: 75,000/75,000, Attack: 12,500, attacks ignore Armor
Wallbuilder Ⓓ [Tom Sawyer - AG]: HP: 50,000/50,000, Preventative Measures: 27,000 (III)

Sentient Wall [Toby - AG]: HP: 31,000/31,000, Attack: 2,500, Armor: 2,500
Magnetically Accelerated Potato Railgun [Toby - AG]: HP: 50,000/50,000, Attack: 12,500 (II)
THE CULMINATION OF MY BEING [Toby - AG]: HP: 130,000/130,000, Attack: 20,000, Your Power: 50,000 (+10,000/turn, unleashed in a single powerful blow on death)
EMP Unit [Toby - AG]: HP: 50,000/50,000, Applies 75,000 Stun per turn

Budge, the Overloaded [Ian - AG]: HP: 60,000/60,000, 60,000/60,000, 60,000/60,000, 60,000/60,000, Regeneration: 2,000 per healthbar, Attack: 30,000 per Healthbar above 50%, Debugging: Using the Exalted God's Horn on Budge will only exhaust one of its healthbars, Rollback: On death, will respawn, but will not have this ability

Vine Trellis [Fasto - AG]: HP: 10,000/10,000, Mana: 3 (+1/turn)
Humble Naturalist [Fasto - AG]: HP: 25,000/25,000, Attack: 2,500, Mana: 3 (+1/turn)
Sliver Queen [Fasto - AG]: HP: 160,000/160,000, Attack: 55,000, once per turn, can spend two Mana to spawn a Sliver with 10,000 HP and 2,500 Attack, Bear Umbra: Survives a single fatal blow
Sliver [Fasto - AG]: HP: 10,000/10,000, Attack: 2,500

The Watchman [The Pendulum - AG]: HP: 25,000/25,000, Attack: 12,500, Illumination: Enemies' dodge is reduced by 25% against The Watchman, The Door In The Eye (III): Reveals a weakness of a target, which can be exploited next turn
The Velvet [The Pendulum - AG]: HP: 25,000/25,000, Attack: 7,500, Keep Secrets (Available to ANY [AG] PLAYER), Reject Providence

Keep Secrets: Once per turn, ANY [AG] PLAYER can offer the Velvet one or more special abilities of their entities. These abilities will be consumed (The Velvet will not gain them) and that player's entities will be healed according to the value of the sacrifice.
Reject Providence: If the Velvet is above 50% HP, any attack that would reduce it below 50% HP instead leaves it with 50% HP. If the Velvet is above 25% HP, any attack that would kill it instead sets its HP to 1.

The Ring-Yew [The Pendulum - AG]: HP: 40,000/40,000, Encompass, Both Queen And Palace

Encompass: Heal an entity for 2,500 HP. Until the end of next turn, it has Ring-Yew's Blessing. If that entity takes damage, Ring-Yew's Blessing becomes Ring-Yew's Fury.
Both Queen And Palace: At the end of the turn, summon a Bee with 1,000 HP and 1,000 Attack. Also summon another Bee for each entity with Ring-Yew's Fury, then remove Ring-Yew's Fury from all entities.

Bee [The Pendulum - AG](x5): HP: 1,000/1,000(x5), Attack: 1,000
The Thunderskin [The Pendulum - AG]: HP: 50,000/50,000, Attack: 1,000x2, Beaten Yet Beating, Heart Unceasing, Ring-Yew's Blessing

Beaten Yet Beating: The first time The Thunderskin is attacked each turn, it counterattacks.
Heart Unceasing: Whenever one of The Pendulum's entities dies, The Thunderskin gains an additional attack. Entities summoned by other entities, such as Bees, do not count for this ability.

The Mother Of Ants [The Pendulum - AG]: HP: 50,000/50,000, Attack: 8,000, Open Wounds: Attack applies 2,000 Bleed

Crewmate [JOE Cake OF THE MOTHPIRE - AG]: HP: 11,000/11,000, can do tasks
Variable Entity [JOE Cake OF THE MOTHPIRE - AG]: HP: 100,000/100,000 + 100,000/100,000 + 61,000/61,000 (Dodge: 50%), Regeneration: 1,000 per healthbar, Attack: 12,500 (II), EXPLOSION TAGS: 23,999, Current Form: PizzasMcPizzas Storefront (OPEN TO ANY PLAYER), Cab Ejector: Armed, Painful Healing: Attacking entities may choose to instead heal the Variable Entity, Safety Net: IF THE THIRD OR FOURTH RULES OF MASTER THIEVERY ARE BROKEN, THIS ENTITY WILL SUFFER IN THE PLACE OF THE OFFENDING MASTER THIEF

Cake Guy's Cake: Spawn a Cake entity worth 0.5 Charge. Also spawn a BIACAR (does not apply to copies of this entity).
MOTH PALADIN NOVICE: Generate 8,000 EXPLOSION TAGS. 1,000 Attack. 1,000 Healing.
PizzasMcPizzas Storefront: 30% chance to spawn a Pizza entity worth 1.5 Charge. Additionally (on this entity only and not any copies), if this form is taken at the end of the turn, at the start of the next turn ANY PLAYER may use their action to order a pizza which scales in power with their action power. If a large number of people order pizza at once, the Variable Entity may take damage from fatigue. This will never kill it.

BIACAR [JOE Cake OF THE MOTHPIRE - AG](x3): HP: 10,000/10,000(x3), Cakebaking: 1,250
Exquisite Crumbly Cake [JOE Cake OF THE MOTHPIRE - AG]: HP: 52,000/52,000, 10% chance to redirect an incoming attack, spawns an Exquisite Crumb at every 10,000 HP lost
Massive Pile Of Healing Cake Pops [JOE Cake OF THE MOTHPIRE - AG]: HP: 10,000/10,000, Healing: 10,000

The Manager [One Hit Wonder - AG]: HP: 80,000/80,000, Management: Gives extra attack power to allied entities without controllers
Lawsuit Lawyer [One Hit Wonder - AG]: HP: 50,000/50,000, Preventative Measures: 15,000

Heather, Grown Pikachu Cosplayer [Tazz - AG]: HP: 20,000/20,000, Attack: 4,000, Dodge: 10%, Dedicated To Cosplay: III

THE FALLEN MOTHPIRES [KRILL13 - N?]: HP: NONE/NONE, ATTACK: FIVE THOUSAND TIMES TWO
<![if !ie]> The Original <![endif]> [Krill13 - N]: HP: 250,000/250,000, Attack: 100x666, Ethereal, Mark of ▯̸̽▯̸̱̣͊̐͜͝ͅ▯̵͇̬͐

Ethereal: The Original's attacks ignore Armor (including negative Armor), Dodge, and other defensive abilities. They also do not trigger Thorns, Reaction Fire, or any similar abilities.
Mark of ▯̸̽▯̸̱̣͊̐͜͝ͅ▯̵͇̬͐: If The Original uses all of its attacks on a single target, it follows up with a finishing attack against that entity. This can have varying effects beyond damage.

A Puppy and an Animated Bespectacled Mannequin [Krill13 - N]: HP: 160,000/160,000, Attack: 37,500, St. Destin's Pen: +50,000 HP, +12,500 Attack, does not actually exist
Snawful Card Dealer [Krill13 - N]: HP: 40,000/40,000, Healing: 15,000, Melt Heal
A Planet [Krill13 - N]: HP: 1/100,000


Players:

LapisLazuli': Vortex [AG]
Firewing: Just Flask [AG]
Champion Greninjoid: Reese [AG]
Esther: Narrator [AG]
Layn: Layn [AG]
O.R.I.G.I.N.: Decil [AG]
6FootDeep: Swarm of Zachs [AG]
Zparks: Sblib [N]
Whimsythescholar: The Lady In Violet [N]
Master of Infinity: The Master of the Infinitum [AG]
ChrysalisM: Adaptoid #001 [AG]
little1133: Birdie [AG]
Kitnight: ?
W32Coravint: W32Coravint [AG]
Noctis-X: Noctis [AG]
Dragonwolf73: Niyr [PG]
rush99999: The English Muffin [N]
Genhack: Grimcloak [AG]
the secret of life is 42 [AG]
Spacelover1: Kita [AG]
KitRougard: Xorm [PG]
Torix: Firestorm256 [AG]

JOEbob: JOE Cake OF THE MOTHPIRE [AG] | TYPOGRAPHY: ACEEEHHHJOPRXXY | carrying the power of Inscryption, some spam, a "Phoenix," and a Matter Converter
Robot #207: Core Block [AG]
DragonAegis: Tom Sawyer [AG] | FOUNDRY: 113,500 | carrying three Scrap Buckets (spend to deal 10,000 damage to a target and nullify their Armor, if any) and two Robotic Spider Cookies (prevent one item theft attempt each)
Crimtane Shovel: © | TRAVELER'S TREE: ██
Banana-Fish: Pol and Kirby [AG] | TYPOGRAPHY: EEILMMMMNNOORTZ
tzaoray [PG] | TORQUE: 35,000
Toby Faux: Toby [AG] | BEACON: 3,000
Razor_Typhoon: Ian [AG] | ELEMENT: 3 Wax, 2 Ice, 2 Fire, 3 Fog
Dinfinity: Wafer [AG] | Constellation: The Siren
Sylveone46: Dan D. Daniels [<0>] | Currently holding two Debug cards (Heal 10,000 HP each?) and two Crewmate cards (Strengthen's an entity's best stat)
Krill13: [Name Here] [N] | PLANE: The End | carrying a capital "I"
FastoDash: Fasto [AG]
The_Nonexistent_Tazz: Tazz [AG] | STAB: 280,000
DreadKnight22: Mischief [AG]
Splashcat: The Pendulum [AG] | CREATION: 350,000 | DESTRUCTION: 180,000
Alastair Dragovich: One-Hit Wonder [AG] | LAST SONG: READY!
King_Fuffy: Olivia Opal [AG] | CHAOS EMERALDS: RED, GREEN | 5 REMAINING
EndTower: steve uchiha [AG]
_The Reaper_: Bob [AG]

Dragonwolf73:
Destiny: Mastery of Tactics
High-Conductivity Skin

+ Your action power is doubled!​


--- You must give out two charges each turn, and they must both go to [AG] players!​


Krill13:
Destiny: Spawn Point
Ocular Implants

+ Your actions have a 50% chance to be 3x as effective!​


+ All of your actions have their power reduced to 0.5x before all other multipliers!​


+ Entities with dodging capabilities cannot dodge your actions!​


± This augmentation does not affect attacks against Godmodders.​

Monkey Wizard's Staff: +2,000 Action Power.
Chuck Norris's Ten-Gallon Hat: +1,000 Action Power.
Octopus King's Crown: You are very confident.
A Page of Chartreuse Ink: +2,000 Action Power, +1 Charge/turn.

Banana-Fish:
Destiny: Bookkeeper
Oryx's Greatsword: +50% Base Action Power.

Crimtane Shovel:
Destiny: ©
Understanding the Nameplate: Depth

+ Copies you summon have more interesting and varied abilities!​

Understanding the Nameplate: Advanced Capabilities

+ For your action, instead of summoning a new ©, you can transform an existing © into a more powerful form!​


- The abilities of the more powerful form are likely to be at least a little different.​


Razor_Typhoon:
Destiny: Fog Missing Piece
The Flutter Titan's Wing: +1 Charge/turn.

Robot #207:
Destiny: Core Control

Torix:
Destiny: How Did We Get Here?

Dinfinity:
Destiny: Astromancer
The Carnivore's Jawbone: +5,000 Action Power.

JOEbobobob:
Destiny: MASTER THIEF IN THE MAKING

DragonAegis:
Destiny: Strength

Sylveone46:
Destiny: Baptism By Fire

tzaoray:
Destiny: Auto Insurance

Toby Faux:
Destiny: Birdhouse In Your Soul

Splashcat:
Destiny: Creation

The_Nonexistent_Tazz:
Destiny: 235

FastoDash:
Destiny: Green

Alastair Dragovich:
Destiny: LAST SONG KILLS AUDIENCE

King_Fuffy:
Destiny: Beryl


Spoils of War:
Misery: Polar Star. Owner: Tom Sawyer [AG]. A strange gun, with two scratches embedded into it. It looks like it gets stronger if used carefully. Once every 3 turns, it can be used to deal 1,000, 2,500, or 5,000 damage, depending on its current level. The level goes up when PG entities die or the Godmodder takes damage, and it goes down when AG entities die. Level: 3, Cooldown: III
The Teletubbies: Tubby Custard Machine. Owner: Pol and Kirby [AG]. A whimsical machine with two large spires for storing Tubby Custard. Once every 4 turns, it can be used to heal 5,000 HP to any entity. This healing can bring entities over their max HP, if they're not already above their max HP. Additionally, the Tubby Custard Key may be used one time to revive any entity that died the preceding turn, with full HP. THE TUBBY CUSTARD KEY MAY ONLY BE USED ONCE THROUGH THE ENTIRE GAME. Cooldown: IIII. Tubby Custard Key: Available
Fortegreen Crewmate: Emergency Meeting Button. Owner: JOE Cake OF THE MOTHPIRE [AG]. A red button that can be used to assemble everyone in the area. Once every 5 turns, it can be used to summon a Crewmate, who the owner will be able to direct to various tasks. Its effectiveness will vary. Cooldown: IIIII
Kabula: Kabula Cannon. Owner: Tazz [AG]. A large, somewhat unwieldy cannon that fires three shots at once. Once every 5 turns, it can be used to deal 10,000 damage to three different entities. For the purposes of this Spoil, Crowd entities are counted as a single entity. Cooldown: IIIII
Cyber End*r Dr*gon: Cyber Dr*gon Egg. Owner: Niyr [PG]. Somehow, turning the End*r Dr*gon into a technological terror passed the property on to this egg. The egg appears to have no function, but there is a green button on the back. The longer you look at it, the brighter it gets. You get the feeling you can only press this button once... Green Button: Unavailable
King Dedede (first fight)/Norm: Norm's Heart. Owner: Robot #207 [AG]. The squirrel that's in charge of providing power for Norm. Never tires. Norm's Heart may be given to an entity, granting it either an additional 50,000 Attack or doubled Attack, whichever is the larger bonus, until it dies, at which point Norm's Heart will become available again. Status: Available
Shaggy: The Sandwich Of Oblivion. Owner: [Name Here] [N]. A sandwich of unfathomable power, made of the finest ingredients one can find in the thousand universes. This sandwich may be fed to an NPC a total of three times across the entire game, with an indeterminate and plot-linked cooldown. Eating the sandwich will cause a major plot disturbance or critical interference. This will not always work out in the favor of the owner. Status: Available, uses left: 1
The Spamtanic/Spamton NEO: Pipis Cannon. Owner: Mischief [AG]. An arm cannon, ripped off of Spamton NEO. It contains an invasive species of detonating freshwater clam. EACH TURN, the Pipis Cannon may be fired at a target of your choice. A pipis will appear on the battlefield with 20,000 HP, and you may use actions to protect it from attacks. The turn after it is summoned, it will detonate, dealing 50,000 damage to its target. If the target dies, the pipis will instead change its target and detonate on the next turn after that. Cooldown: NO COOLDOWN
Overcharged Mob Spawner/Oryx the Exalted God: Exalted God's Horn. Owner: Ian [AG]. Upgrade of the Debug Stick. A golden horn, liberated from Oryx's helmet. Contains a fragment of Oryx's Curse. Once every three turns, it can be used on an entity you control, or someone else's entity with permission, to kill it, dealing its max HP as damage to a target of your choice. At the end of the turn, that entity is then revived, but at 1 HP. Cooldown: III
Helkite Overlord: Shotgun. Owner: Fasto [AG]. A shotgun made of distressingly black metal and distressingly white wood. It seems to have been passed down through many owners. The initials "DK," "GB∞," and "JQA" are carved into the stock. There is only one bullet inside. When fired, this shotgun will instantly kill any one target of your choice. With the exception of Godmodders and other Adventurers, this can target anything on the battlefield and it will not fail. It may only be used once. You could use it more if you found more ammo. You will not find more ammo. Status: Available
THE LORDE/The Evil Wizard: UNDEFINED BLADE. Owner: ©. A sword that seems to be incapable of deciding what kind of sword it wants to be. Once every four turns, it can be used to summon three random entities from the first few chapters of the game. Some entities, like bosses, cannot be summoned by this. Cooldown: IIII
Fawful & Midbus: Blizzard Midbus's Crown. Owner: Toby [AG]. A crown with a swirling vortex of cold energy in it. Once every three turns, it can be used to summon four Snawfuls with 10,000 HP each and Melt Heal. Cooldown: III
P03: Leshy's Camera. Owner: Dan D. Daniels [<0>]. An old-looking camera with a roll of film in it. Once every two turns, it can be used to kill an entity with 10,000 (current) HP or less and convert them to an item in your inventory. This item can be used later for damage or healing based on the entity's stats. Cooldown: II
Ink Sans: Inkbrush. Owner: tzaoray [PG]. A paintbrush covered in various colors of ink. Once every four turns, it can be used to summon a copy of Sans with 10,000 HP, 5,000 Attack, 75% Dodge, and Dodge Exhaustion. Cooldown: IIII

Permanent Upgrades:
Chapter 1: The Great K.A.T.E. A strange red bucket that contains a weather machine. What does K.A.T.E. stand for? Your guess is as good as mine! The Great K.A.T.E. provides many forms of weather information, explaining environmental effects and attack boosts given by the current area. Weather can be changed by a sufficiently creative action and/or the influences of various entities.
Chapter 2: Crossroads of Destiny. A portion of Shaggy's power, specifically dealing in one's "destiny." At an indeterminate time, the Crossroads of Destiny will appear to a player character, giving them a large number of choices for a permanent augmentation that can shake up how they play the game. (Indeterminate time means I'll offer you a crossroads whenever I think I have enough cool ideas for your character.)
Chapter 3: The Dubious Friendship of a Mirror-Entity. Spending time on the other side of the mirror seems to have made you stronger. The mirror-entity's influence? It seems likely, but you're not sure why. If an attack against a Godmodder is sufficiently creative, it has a chance to deal an additional point of damage.
Chapter 4: OLD_DATA. A block of strange code related to the foundations of reality itself, coalesced into a chunk of black material. Standing near it makes you feel more real. Powers up all players' Destinies, and makes Destiny acquisition quicker.
Trial ε: Exaltation. An inversion of Oryx's already-inverted curse, granting you power for slaying an immense foe. All players' action power is doubled, including all additive bonuses unless explicitly stated otherwise. Additionally, all players gain twice as many Charge each turn (again, including additive bonuses), and you give twice as much Charge each turn to other players. (You may give them to separate players.)
Trial Θ: Sacred Black Gun. A gun made of an unknown black material. Shots fired from it never miss, and damage the target conceptually as well as literally. Just being near it makes you feel stronger. All players' action power is doubled, including all additive bonuses unless explicitly stated otherwise. Additionally, all players gain twice as many Charge each turn (again, including additive bonuses), and you give twice as much Charge each turn to other players. (You may give them to separate players.)
Trial λ: Sacred Black Wand. A wand made of an unknown black material. It passively absorbs power from nearby allies, and protects the user from harm. All players' action power is doubled, including all additive bonuses unless explicitly stated otherwise. Additionally, all players gain twice as many Charge each turn (again, including additive bonuses), and you give twice as much Charge each turn to other players. (You may give them to separate players.)
Trial μ: Sacred Black Cog. A cog that can be inserted into any machine to make it think and run faster. All players' action power is doubled, including all additive bonuses unless explicitly stated otherwise. Additionally, all players gain twice as many Charge each turn (again, including additive bonuses), and you give twice as much Charge each turn to other players. (You may give them to separate players.)

Destroy The Godmodder: War of a Thousand Universes (THE END) (Game over! No longer accepting players.) RP (2024)
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